Download allegorithmic Substance Painter 2018
Allegorithmic has spent the past few releases making
Substance Painter probably the most famous texture-painting application on the market.
It has an expanding user base in the game development community, as well as
gaining popularity within ‘traditional’ 3D art creation.
The uptake of Substance Painter can be attributed to many
factors, including the huge array of genuinely useful content that ships with
the application, and which can be augmented from a wide range of sources (both
first and third party). There’s also integration with the rest of the Substance
toolset, including Substance Designer, and an excellent variety of export
options catering for a large variety of application uses.
New UI
The easiest way to see how this stock-take has affected
Substance Painter is to look at the UI. The developers have simplified the
previous UI, which could be unwieldy and unresponsive, and given it a fresh
look. It’s now more in-keeping with the other applications in the Substance
Suite, and allows for a lot more flexibility.
Palettes can now be collapsed into the dock, as well as
dragged around from horizontal to vertical positions wherever on the screen
they’re needed. A handy context-aware tool palette is always available at the
top of screen, making it easy to collapse the UI down to a single full-screen
painting view, with easy access to a wide range of tools.
The only downside to this is the fact that if you are new
to Substance Painter or are still in the process of learning, the new UI has
rendered much of the training available obsolete. There are new training sets
available for Substance Painter 2018, make sure any tutorials you use are for
this latest version.
In terms of new features, this release offers new 3D
noises, which are a great way to add irregularity to paint or bump textures,
and will scale really well across an entire model. A new 3D linear gradient
mask can now use the position of the mesh rather than the mesh object, which
means a gradient can be applied across a complete model rather than its
individual parts, leading to more artistic opportunities.
New 3D noises can scale around a whole model.
Substance Painter does depend on the imported model having
UV maps, but not all UV maps are created equal and this version recognises that
most 3D artists hate tidying up UVs, so painting across misaligned or scaled UV
islands is much improved.
Download links
Part 1
Part 1 Size: 500 MB
Part 2
Part 2 Size: 500 MB
Part 3
Part 3 Size: 320.9 MB
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